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![Breakneck Rider // Neck Breaker [Shadows over Innistrad]](/images/shoplegendarycollectables.shop/images/product/breakneck-rider-neck-breaker-shadows-over-innistrad-1.jpg)
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-68%Breakneck Rider // Neck Breaker [Shadows over Innistrad]—
$0.22
$0.07The Story
| Set: | Shadows over Innistrad |
| Type: | Creature — Human Scout Werewolf |
| Rarity: | Uncommon |
| Cost: | {1}{R}{R} |
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
Only the most skillful riders brave the Breakneck Ride through Kessig.
| Reverse Type: | Creature — Werewolf |
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
He can't outrun what he is.
![Breakneck Rider // Neck Breaker [Shadows over Innistrad] - Image 2](/images/shoplegendarycollectables.shop/images/product/breakneck-rider-neck-breaker-shadows-over-innistrad-2.jpg)
Details & Craftsmanship
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Description
| Set: | Shadows over Innistrad |
| Type: | Creature — Human Scout Werewolf |
| Rarity: | Uncommon |
| Cost: | {1}{R}{R} |
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
Only the most skillful riders brave the Breakneck Ride through Kessig.
| Reverse Type: | Creature — Werewolf |
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
He can't outrun what he is.












